(Posts filtered by unity3d.)
Whoa, I wrote these 👇
- Level preview issues
- float-ing through time
- Code Recipe: CustomAssertions
- Code Recipe: AssetDatabaseUtility
- Unity Breakup
- Practical ScriptableObjects: Data Library
- Practical ScriptableObjects: Intro
- Pixel Art Emission Maps
- Code Recipe: GameTime
- Adding automated tests to Electric Noir
- Enemy Culling
- Localizations in Unity: Part 3
- Localizations in Unity: Part 2
- Localizations in Unity: Part 1
- Getting child objects from assets in Unity
- Palette swapping
- Enemies Assemble!
- Making enemies
- More dialogue mockups
- Choosing a font face
- Pixel Ropes
- Electric Noir Platformer Prototype
- Perfecting Jumps
- Pivoting
- Adding an AI Player
- Pipeline update - Normal maps and rim lighting masks for sprites
- Weird inverted image data in Unity
- Electric Noir .plan #6 & #7
- Electric Noir .plan #5
- Electric Noir .plan #4
- Electric Noir .plan #2-3
- Electric Noir .plan #1:
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